2011年9月30日星期五

SF 0.66 change log

1, add: support Left2Die, StarJeweled map. if you want to use StarJeweled, you should copy the additional cache in this version to your using cache.

PS:3 points to mention

1, if in StarJeweled and have OB player, the "Start Game" button cannot be used, it need the host to input "\gg" in the chat windows of the game lobby. of course the host should confirm the OB and player all in the room. you can talk to them or see the info of the room. and when there are 2 OBs, they cannot talk to each other, they do not know each other. sorry about this bug, but we spend much time on it and cannot spend more. sorry.

2, also in StarJeweled, if one lagged 1 second, there will be a window waiting server, this maybe waiting the laggy player, when he is ok, the game will resume.

3, to support some rpg map, we have much modify, so our dear testers should test to see whether these modify affect the basic multi-mode such as 1v1,2v2. thanks a lot.


Known issues:

1,in some cases, after you launch the SC2 game, you find the game is laggy and CPU is high, try to restart the game to see whether it is good.
2,no count second before game start
3,when loading before multi-mode game, the head portrait is wrong, it shows like Computer.
4,there need a server list for user to change server ip easily
5, some chinese people using english client also want to recieve chinese news, so i will make switch to choose cn\en news.
6, no function of search map
7, how laggy in game?
8, there is no good way to collect dumpfile, because of avoiding misunderstanding, i do not want to make an auto upload function.
9, while playing game in the OB view, when you move the cursor to the right top to display user's name, there will be some '?'.
10, it looks like SF use much RAM, we will look at it in the future.

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